Neridian Beastiary

A compilation of facts and legend regarding those creatures of monstrous bearing which still inhabit this fair land.

Benthen

Crag Trolls

Hill trolls

Stone trolls

Bone (War) trolls

Deep trolls

Deep Walkers

Giant Rats

Goblins

Ryndarth Orcs

Strange Ones

Troglodytes

Undead">

Neridian Beastiary

A compilation of facts and legend regarding those creatures of monstrous bearing which still inhabit this fair land.

Benthen

Crag Trolls

Hill trolls

Stone trolls

Bone (War) trolls

Deep trolls

Deep Walkers

Giant Rats

Goblins

Ryndarth Orcs

Strange Ones

Troglodytes

Undead, Arisen

Undead, Created

 

 

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The Ryndarth Orcs

Orcs are an aggressive humanoid race found throughout Tyrra and in general found at war with the civilized races.

They are thought to lack the ability to form true communities where members of the community work together for the benefit of the whole. They tend to be subservient to a dominant member of the tribe and either do his bidding, leave, or challenge him for authority, this challenge inevitably leads to one of their deaths. The goals of the tribe, rather than benefiting the tribe, benefit the dominant member or chieftain.

There are many factors that lead to this form of existence among the orcs. First they have a very high birth rate. The gestational age of orcs in Neridia is about three months rather than the nine seen in humans, this rate varies somewhat throughout the known regions of Tyrra. The females of the orcs carry their offspring low and tend not to show their pregnant state allowing them to fight and still be productive members of the tribe nearly until they actually give birth. The babes, if that word truly applies, mature rapidly with each being able to bear arms within six months from their birth. These facts lead to a high population pressure and need for food and land. This in turn drives the orc aggressive nature which is high already.

Orcs organize themselves, to the extent they can, in primitive tribes and clans. These tend to be closer to large hunting parties. The orcs are ruled with an iron fist by the clan chieftain who is nearly always the dominant warrior. Another figure with the same range of power in orc society is the shaman; their pronouncements tend to direct the chieftain. The shaman and their followers tend to be the only orcs to learn magic. Even so, orcs cannot learn the finer points of magic and do not have the discipline it takes to become a scholar, being limited to training as templars in magic. All tribe members must be warriors and be able to support themselves in battle. Any who cannot are left behind to die or even killed outright by the other members of the tribe.

The race would likely have died off millennia ago due to the poor organization and inability to truly regulate their own existence. However each generation a few are born to the tribes that have a higher capacity for forethought and planning. These are the few orc leaders that have the sense to organize their people, lead them in battle as an army rather than a horde, keep control through leadership ability in addition to physical dominance. They even occasionally learn enough magic or force their shaman into learning enough magic to place a circle or resurrections, or bargain with others for the creation of one for them. These special few are called "orc-lords".

On the other hand, each generation of orcs spawns many which are barbaric even to the standards of their own race. These so-called "war-orcs" tend to be more physically powerful then the run of the mill orcs often becoming chieftains due to their prowess in combat but they lack any ability to use magic. Due to this lack they often force weaker members of their brethren to learn the healing they need to survive.

The orcs remaining in Neridia are all descended from the Ryndarth orcs which fled underground after the First Expansion War. They descended to depths below where even the dwarves of Deep Incanus go, where the Deep Walkers live in caverns lit by eerie phosphorescent growths. The Ryndarth orcs frequently try to raid the surface but the only real access they have is through the area now held by Neridia as the hunting grounds.

 

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