The green-skinned goblins are a race that one can find no matter
where on Tyrra they may travel. There is a reason for this they breed
like rats. The scholars have calculated that if two goblins started to
reproduce and their progeny reproduced that within five years the
entire current goblin population of Tyrra could be duplicated. The
goblin women seem to be continuously fertile and give birth to litters
of ten goblins in two months time. These ten goblins are each adult
within another month. This explains why humans and other civilized
races can keep killing them and never seem to exhaust the creatures.
The goblins band together in loose tribes and follow one of their
number who is particularly strong or charismatic, though even scholars
who specialize in studying this race is not sure what makes a goblin
charismatic. These tribes are organized along very loose lines and
rarely if ever have a name. The goblins in Neridia were killed; tribe
after tribe, but they never seemed to stop coming and no one ever knew
which group they were fighting.
Goblins are not very intelligent but they have a certain animal
cleverness about them. Like a raccoon who will get into your garbage
no matter how tightly you seal it, the goblins seem to be able to get
into anywhere or anything. They tend to be driven by their urges;
hunger and greed are powerful forces in the goblin psyche, maybe the
only forces. Goblins tend to be wary of things much bigger than they
are. If you don’t seem to be a huge threat to them, you can kill a
lot of goblins but after a while the others realize what is happening
and stop coming. If you seem to be a threat from the beginning they
will usually run much faster. Despite rumors and tales of goblin
knights and goblin kings in other lands, these "powerful"
versions of goblins do not seem to exist at all in Neridia. There are
hobgoblins which are slightly more powerful than the goblins and have
a mohawk adorning the top of their head to differentiate them.
Magic is something a goblin fears greatly as many of them could be
killed by a single magic missile spell. The few casters among the
goblins never possess a spell above the third circle and are feared in
their society.
Some goblins always seemed to escape the Neridian Army’s attempts
to extinguish the race back in the Expansion Wars. In addition many
fled underground with the Ryndarth Orcs and Crag Trolls at the end of
the First Expansion War. The goblins are still found in the caves and
occasionally in the mountains. Once and a while due to the speed of
their breeding a goblin village is even found in the less settled
areas of Neridia right out in the open.