Neridian Beastiary

A compilation of facts and legend regarding those creatures of monstrous bearing which still inhabit this fair land.

 

Benthen

Crag Trolls

Hill trolls

Stone trolls

Bone (War) trolls

Deep trolls

Deep Walkers

Giant Rats

Goblins

Ryndarth Orcs

Strange Ones

Troglodytes

Undead">

Neridian Beastiary

A compilation of facts and legend regarding those creatures of monstrous bearing which still inhabit this fair land.

 

Benthen

Crag Trolls

Hill trolls

Stone trolls

Bone (War) trolls

Deep trolls

Deep Walkers

Giant Rats

Goblins

Ryndarth Orcs

Strange Ones

Troglodytes

Undead, Arisen

Undead, Created

Return to the Beastiary Index

 

 

 

 

 

 

 

 

 

 

 

 

 

The Goblins

The green-skinned goblins are a race that one can find no matter where on Tyrra they may travel. There is a reason for this they breed like rats. The scholars have calculated that if two goblins started to reproduce and their progeny reproduced that within five years the entire current goblin population of Tyrra could be duplicated. The goblin women seem to be continuously fertile and give birth to litters of ten goblins in two months time. These ten goblins are each adult within another month. This explains why humans and other civilized races can keep killing them and never seem to exhaust the creatures.

The goblins band together in loose tribes and follow one of their number who is particularly strong or charismatic, though even scholars who specialize in studying this race is not sure what makes a goblin charismatic. These tribes are organized along very loose lines and rarely if ever have a name. The goblins in Neridia were killed; tribe after tribe, but they never seemed to stop coming and no one ever knew which group they were fighting.

Goblins are not very intelligent but they have a certain animal cleverness about them. Like a raccoon who will get into your garbage no matter how tightly you seal it, the goblins seem to be able to get into anywhere or anything. They tend to be driven by their urges; hunger and greed are powerful forces in the goblin psyche, maybe the only forces. Goblins tend to be wary of things much bigger than they are. If you don’t seem to be a huge threat to them, you can kill a lot of goblins but after a while the others realize what is happening and stop coming. If you seem to be a threat from the beginning they will usually run much faster. Despite rumors and tales of goblin knights and goblin kings in other lands, these "powerful" versions of goblins do not seem to exist at all in Neridia. There are hobgoblins which are slightly more powerful than the goblins and have a mohawk adorning the top of their head to differentiate them.

Magic is something a goblin fears greatly as many of them could be killed by a single magic missile spell. The few casters among the goblins never possess a spell above the third circle and are feared in their society.

Some goblins always seemed to escape the Neridian Army’s attempts to extinguish the race back in the Expansion Wars. In addition many fled underground with the Ryndarth Orcs and Crag Trolls at the end of the First Expansion War. The goblins are still found in the caves and occasionally in the mountains. Once and a while due to the speed of their breeding a goblin village is even found in the less settled areas of Neridia right out in the open.

 

Web Site Comments / Suggestions

NERO, LARP, NERO LARP, Conquest America, LARPIES
LARP LIST, NERO LARP, Sword Fighters Guild, Boffer Sword, Latex Sword, Conquest America, LARP Awards
LARP Awards, LARP LIST, NERO LARP, Sword Fighters Guild, Boffer Sword, Latex Sword, Conquest America

Copyright© 1988-2005 NERO® International Holding Co., Inc., All Rights Reserved

NERO® is the Registered Trademark of NERO International Holding Co., Inc., USPTO registration number 2,270,409
Unauthorized use of the NERO Name, NERO Logo, NERO Rule Book© or NERO Game System© is strictly prohibited.

The NERO Rule Book© is Copyrighted 1988-2005 by NERO International Holding Co., Inc., All Rights Reserved.