Neridian
Beastiary

A compilation of facts and legend regarding those
creatures of monstrous bearing which still inhabit this fair land.
Benthen
Crag Trolls
Hill trolls
Stone trolls
Bone (War) trolls
Deep trolls
Deep Walkers
Giant Rats
Goblins
Ryndarth Orcs
Strange Ones
Troglodytes
Undead">
Neridian
Beastiary

A compilation of facts and legend regarding those
creatures of monstrous bearing which still inhabit this fair land.
Benthen
Crag Trolls
Hill trolls
Stone trolls
Bone (War) trolls
Deep trolls
Deep Walkers
Giant Rats
Goblins
Ryndarth Orcs
Strange Ones
Troglodytes
Undead, Arisen
Undead, Created
Return to the Beastiary Index
|
The Undead are a class of monster with which
Neridia has had much experience and deals with in a forthright and final
manner. They destroy them and they use nearly every possible means to do
so. The Neridian Chivalric Code states that you will shun the forces of
undeath and destroy them at each turn. This statement has been analyzed
and interpreted many times over the centuries since it was first put to
parchment. The clear interpretation as supported by the King is that
anything short of direct violation of the law of Neridia or the
violation of another tenet of the code is acceptable in destroying
undead. There is no law in Neridia forbidding interacting with undead,
as long as the end result of that interaction is the undead’s
destruction. This means that one can speak to an undead or even put off
its destruction if those actions will bring its destruction about, but
you cannot interact with it under the guise of seeking its destruction
only to aid yourself or it. There have been many court cases over the
years involving those who claimed to be seeking the destruction of
undead but were found to have simply been their supporters or seeking
profit from their interaction with the undead. While these cases are
always difficult to try, they are tried and have brought about
convictions.
The undead in Neridia have been grouped into two
basic classes, the created and the arisen.
Created Undead
Least
Skeletons
Zombies
Lesser
Giant
Skeletons
Grotesques
Leviathans
Spectres
Wights
Greater
Death
Knight
Death
Rider
Genhorde
Skeleton
Warrior
Wraith
High
Master
|
|
|
Created Undead
Created are born of from empowerment by the formal magics of
necromantic nature and are of many forms. They are often described based
upon their power level as least, lesser, greater, high, and master and
of course rumors abound of foul things beyond even the incredible power
associated with master undead. Despite rumors to the contrary, created
undead cannot survive prolonged immersion in water. Their forms will be
destroyed in about the time a living being could hold its breath
underwater. The same holds true for the arisen but rumors persist of
undead creatures that arise from the drowned bodies of the dead, whether
this is true or not is not known.
Least and Lesser (Created) Undead: The least and
lesser forms of undead are those that rise up from bodies previously
deceased and now reanimated in a twisted, corrupted form by necromantic
forces. In the least group are common things like skeletons and zombies.
In the lesser group are such monsters as giant skeletons, spectres,
wights, grotesques and leviathans. These creatures rarely have any true
intelligence and generally are at the whim of the necromancer which
created them or wander in a horde seeking the life force of the living.
All lesser and least undead are utterly destroyed when hit with a
destroy undead spell.
Greater (Created) Undead: Greater undead are the
majority of those who have intelligence and the lowest form of undead
into which transformation is possible. When a transformation to a
greater undead is cast, the transformation itself is latent upon the
spirit of the recipient. When they die their permanent death the
transformation becomes active and their spirit is imbued with
necromantic force to replace its once living essence. It literally
cheats death by becoming undead. There are conditions which exist which
seem to be able to invoke the transformation before the permanent death
of the individual. Exactly what these conditions are is unclear but
certain areas tainted by necromantic energies have been known to invoke
transformations, as have very high powered undead who have permanently
died and taken on their transformation. Clearly other things do exist
which can invoke the change but no studies to date have revealed them
nor found a way to suppress them. When an individual bears a
transformation formal magic upon them there is no known way to tell its
presence, though if found out another formal magic exists which can
destroy the transformation though a normal destroy formal magic would
not. This formal to remove the necromantic taint of the transformation
is like any other however and the target may choose to take a death
rather than accept the destruction of its transformation. This makes it
difficult to deal with those who secretly bear these formal magics and
harbor hidden in their spirit the power of the undead.
The power of the greater undead varies a fair amount. Some are
physically powerful while others are physically weak but very defensive
in nature or highly magical. Each type has its strengths and weaknesses
which may be exploited by the intelligent adventurer. However be
forewarned that the greater undead retain the skills they learned in
life and so a mighty warrior will be made mightier by this
transformation and a great mage even greater. Most greater undead gain
the ability to command the lesser undead by the sound of its voice.
Greater undead and the more powerful high and master undead are only
damaged by a destroy undead spell rather than being destroyed by it as
lesser and least undead are.
Types of greater undead which have been reported as relatively common
in Neridia are:
The Death Knight:
A death
knight is a creature to fear unless you are a mage or bear a dweomered
weapon. The transformation to death knight gives great physical prowess
but not a great deal of defense against magic or magical offense. A
death knight becomes impervious to all blows from weapons that do not
bear a dweomer and a death knight’s weapons become dweomered
themselves as the magical force of their form extends over them. Their
strength grows and they gain the standard resistance that all undead do.
They gain a very limited ability to send back the spells of a mage to
their mind rather than taking the effect. A death knight has red eyes
which glow to warn away those who can not deal with such a creature, the
sight of them has been known to cause strong men to run encompassed by a
fear of magical nature.
The Dead Rider: A dead rider
is a transformation that seems unique to the Varykites. They are similar
to the death knight but with more magic at their command. Unlike a death
knight they are only immune to weapons of steel, a weapon of silver can
still cut them to the bone. Their strength grows like a death knight and
a dweomer will cover any weapons they bear, but in addition to this
their touch can wither away the limbs of those who come within range of
their blows as if they had cast the spell wither limb upon them. They
have greater defenses against magic, able to send more spells back to
their enemies’ minds. They too have glowing red eyes and their sight
invokes fear as well. They are difficult to tell from the death knights
but should one see an undead Varykite there is a good possibility that
they are a dead rider. Should one see what looks like a death knight and
is not a Varykite, assume it is not a dead rider until proven otherwise.
The Skeleton Warrior : The skeleton
warrior is a fearsome creature to all warriors for any blow that hits it
only scratches its surface unless delivered with a mighty force behind
it. Any blade will merely scratch it, so even a dweomered blade will not
aid in fighting this creature. Mages, however, find these creatures much
easier to deal with. Though they have the power to return spells to the
mind of the caster, they can only do this twice before the next spell
will affect them. The strength of the skeleton warrior is greater
despite the fact that they no longer bear muscles on their frame. If you
see a skeleton with glowing red eyes then know it for a skeleton warrior
and not one of its lesser brethren and heed the warnings given herein.
The Genhorde : The genhorde is one
of the most physically powerful of the greater undead. It is immensely
strong and its touch can wither the limbs of those it strikes. Like a
death knight, the sight of its red glowing eyes can bring a magical fear
into those it throws its will at. It can send magic back into the minds
of those casters who face it and it can even phase out of existence to
avoid an attack which is unusual for a solid form undead. It takes a
blade of silver or one with a dweomer to affect it. It has been known to
hurl bolts of ice at its enemies as well.
A genhorde looks similar to a death knight or death rider, truly its
abilities are the only real way to tell them apart.
The Wraith: The wraith is a non-corporeal creature with
glowing red eyes and with power that any lone adventurer should fear.
Though the transformation does not give much additional fortitude, the
creature does gain some strength over its mortal form. It also, as most
non-corporeal creatures can, may phase momentarily from this plane such
that attacks may pass right through it. But by far the most devastating
power the wraith gains from its transformation is the touch that drains
the very life force from those it strikes taking away all strength and
energy from their victim. Someone so affected cannot run or battle for
ten minutes or until they are restored by a life spell.
If a earth caster is lucky and the wraith has expended its ability to
phase then a well placed destroy undead can often destroy these
creatures. However the warriors among them can certainly take more
damage than that. Warriors should beware that it takes a weapon of
silver or one with a dweomered blade to affect a wraith.
High (Created) Undead: High undead represents an
increase in the power level over the greater undead. The formal magic
which transforms them must be cast on one who already is transformed
into a greater undead of the appropriate type. All that was stated about
the greater undead and the latency of their transformations also holds
true for the high undead. They may now command the greater undead by
voice as well as the lesser undead and they all have green glowing eyes.
There are high forms for all the greater undead discussed above. The
high death knight is more powerful than its lesser form, the death
knight, though it still retains a relative weakness for magic. The high
dead rider has rarely been seen but they are much stronger than their
lesser form, the dead rider. The skeletal champion is an even tougher
fight for a warrior as it now has more fortitude to be able to stand
after a mighty blow is delivered. However its ability to return spells
to the mind of others is not greatly increased so mages are still the
best way to deal with these. The high form of the genhorde is the
greatly feared liche and these are powerful and dangerous. The liche is
even stronger than the genhorde and the damage to the liche is reduced
no matter how hard it is hit, though it cannot reduce a forceful blow
delivered by a skilled warrior. It gains a much greater ability to
return magic to the minds of its assailants and its touch now drains the
life force of its victims. The high wraith though not gaining a great
deal of physical prowess becomes more defensive and able to phase out of
existence a great number of times.
Master (Created) Undead): Master undead
represents the most powerful of the known transformations to an undead
state. The sheer power they hold makes all their eyes glow blue. The
exact nature of these creatures is not known for in general there never
exist more than one in any given area and they are rare indeed. The
liche king, the skeletal warlord, the wraith master, the death knight
preceptor, and whatever the master form of a dead rider is called are
all incredibly powerful and not to be fought lightly. These all have the
basic abilities of their type of undead but to a much higher degree in
general. They tend to have the same vulnerabilities but to a lesser
extent. Those forms which could not resist a great deal of magic will
still be more vulnerable to magic than they are to weapons but will have
more defense against it. If they were strong they will become stronger
and if they were intensely magical they will become more so. What other
strange powers they gain upon the final transformation of high undead to
master level is not known. It would be expected that a master undead
would have one or more high undead as their lieutenants and a good
number of greater undead as their warriors and a horde of lesser and
least undead as their minions and slaves.
|
|
|
|
|
|
Web Site Comments / Suggestions



Copyright© 1988-2005
NERO® International Holding
Co., Inc., All
Rights Reserved
NERO® is the Registered Trademark of NERO International
Holding Co., Inc., USPTO registration number 2,270,409
Unauthorized use of the NERO Name, NERO Logo, NERO Rule Book© or
NERO Game System©
is strictly prohibited.
The
NERO Rule Book© is Copyrighted 1988-2005 by
NERO International Holding Co., Inc., All Rights Reserved.
|
| |